Speakers

Charles Pratt

Charles J Pratt [NYU, No Quarter]

Website: No Quarter
Twitter: @charlesjpratt

Session: Theatre Presentation

Charles J Pratt is an Instructor and Researcher at NYU’s Game Center, and Curator of its annual No Quarter Exhibition. He has worked as a freelance game designer for companies as varied as Adult Swim, Footlocker, and the British government. He’s also been involved with games like social game Casablanca, the street game Search Brigade, and tower defense game Critter Defense.

Chris Harvey

Chris Harvey [Mutant Blobs Attack, 2012]

Website: DrinkBox Studios
Twitter: @DrinkboxStudios

Session: Theatre Presentation

Chris Harvey is co-founder of DrinkBox Studios, an independent game developer in Toronto. Since 2008, DrinkBox has contributed to the prototyping, development, release, success (and failure) of games on everything from PC’s, to consoles, to iOS, to the web. DrinkBox released Tales from Space: Mutant Blobs Attack!!! on Vita and Steam earlier this year, and is working on their upcoming title Guacamelee!

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Dean Hall [DayZ, 2012]

Website: DayZ
Twitter: @rocket2guns

Session: Theatre Presentation—International Keynote

Dean Hall is the creator of DayZ, the popular zombie game mod for military-simulator ARMA II. He started videogame development on an Amiga computer his parents bought for him when he was a child. He grew up in Oamaru in New Zealand and he served in the New Zealand Armed Forces. The idea for DayZ came to him while on a survival course in Brunei with the Singaporean Army.

JP Dyson

Jon-Paul Dyson [ICHEG]

Website: ICHEG

Session: Theatre Presentation

Jon-Paul (J.P.) Dyson works for The Strong in Rochester, New York where he is Director of the International Center for the History of Electronic Games and VP for Exhibit Research and Development at the National Museum of Play. ICHEG’s collection of more than 38,000 video games and related artifacts is one of the most comprehensive public collection of electronic games and game-related historical materials in the world. He speaks and writes frequently on the history of video games and play.

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Jonathan Mak [Sound Shapes, 2012]

Website:Queasy Games
Twitter: @soundshapes

Session: Theatre Presentation

Jonathan Mak is the founder of Queasy Games. His work includes the award-winning PSN musical shooter Everyday Shooter, for which he also composed the score, and Vita/PlayStation 3 side-scrolling platformer Sound Shapes. In addition to game design and development, he is a food enthusiast and music composer. He lives and works in Toronto.

Kenneth Yeung

Kenneth Yeung [Super TIME Force, 2013]

Website: Super T.I.M.E. Force
Twitter: @capy_ken

Session: Theatre Presentation

Kenneth Yeung is the technical director and lead programmer at Capy.  His work includes iOS and upcoming Steam title Critter Crunch and Might & Magic: Clash of Heroes, and he is currently leading development of upcoming XBLA title SUPER TIME FORCE.  He is a big game jam enthusiast and is occasionally recognized for being the guy that made Max Payne Kung Fu.

Leonard J Paul

Leonard J. Paul [Retro City Rampage, 2012]

Website: Video Game Audio
Twitter: @Videogameaudio

Session: Theatre Presentation

Leonard Paul has worked in the games industry since 1994 and has a history in composing, sound design and coding for over twenty major game titles. He has most recently worked on the indie games Vessel and Retro City Rampage and is the co-founder of the School of Video Game Audio.  He was also composer for the award-winning documentary The Corporation.

Mary Demarle

Mary DeMarle [Deus Ex: HR, 2011]

Website: Deus Ex: Human Revolution

Session: Theatre Presentation

Mary DeMarle has worked in the game industry as both a freelance contract writer and full-time narrative game designer/writer for over 15 years. Mary’s work has crossed genres and play styles, and includes the award-winning titles Deus Ex: Human Revolution, Homeworld II, Myst III and IV, Dungeon Siege: Broken Sword, and the Splinter Cell license. She is currently Eidos-Montréal’s Narrative Director.

Matt Parker

Matt Parker [Recurse, 2012]

Website: Mad Parker
Twitter: @madparker

Session: Theatre Presentation

Matt Parker is a new media artist and game designer. His work has been displayed at the American Museum of Natural History, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, and Sony Wonder Technology Lab. His game Recurse was an Indiecade 2010 finalist and winner of the “Play This Now!” award at Come Out and Play 2012.

Noah Sasso

Noah Sasso [BaraBariBall, 2012]

Website: Strange Flavor
Twitter: @getdizzzy

Session: Theatre Presentation

Noah Sasso is a game developer and musician in New York City. His current work includes the sports game BaraBariBall, an official selection at this year’s Fantastic Fest Arcade, and as a founding member of the music collective Kracfive.

 

 

 

 

 

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Patrick Redding

Patrick Redding [Splinter Cell Blacklist, 2013]

Website: Splinter Cell Blacklist
Twitter: @holesinteeth

Session: Theatre Presentation

Patrick Redding is Game Director for Splinter Cell Blacklist. As a member of the core founding team at Ubisoft Toronto since May 2010, Patrick was previously Co-Op Game Director on Splinter Cell Conviction. Patrick was also Game and Story Designer on Far Cry: Instincts and Far Cry: Evolution, as well as Narrative Designer on Far Cry 2.

Ramiro Corbetta

Ramiro Corbetta [Hokra, 2012]

Website: RamiroCorbetta.com
Twitter: @RamiroCorbetta

Session: Theatre Presentation

Ramiro Corbetta is a New York-based independent game developer. He is the creator of the minimalist digital sports game Hokra, an IndieCade 2012 finalist that has been displayed at over a dozen art spaces and festivals across North America and Europe. He also designed Glow Artisan, winner of the 2010 Independent Games Festival award for best mobile game design.

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Rob Segal [Mega Run, 2012]

Website: Get Set Games
Twitter: @robertfsegal

Session: Theatre Presentation

With over 10 years of experience in developing software, Rob is a co-founder of Get Set Games, whose smash hits Mega Jump and Mega Run have topped the charts with a combined total of 32 million downloads over the iOS and Android platforms. He is a co-founder of the Toronto Video Game Jam, one of the largest and longest running game development jams in the world.

Robin Arnott

Robin Arnott [Deep Sea, 2012]

Website: Wraughk
Twitter: @RAgamesound

Session: Theatre Presentation

Robin Arnott lives in Austin and Black Rock City. He is an audio designer and interactive artist with a creative interest in minimalism and emotional immersion that can be heard everywhere from the meditative soundscapes of Antichamber to the claustrophobic intensity of Capsule.

 

 

 

 

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Shawn McGrath

Shawn McGrath [Dyad, 2012]

Website: dyad
Twitter: @DyadGame

Session: Theatre Presentation

Shawn is a Toronto independent game developer with an eclectic portfolio of games across multiple platforms, including the critically-acclaimed PSN abstract racer dyad. He also harbours great interest in all forms of gaming including boardgames, videogames, args, and abstract forms of play. He likes Tetris just like you and wears a magic hat that shoots rockets.

 

Vander Caballero

Vander Caballero [Papo & Yo, 2012]

Website: We Are Minority

Session: Theatre Presentation

Vander Caballero is the Creative Director and Co-Founder of Montreal-based
independent game developer, Minority Media, and a leading member of the
Canadian video game community. Establishing a reputation for meaningful,
emotionally-driven games, Minority’s Papo & Yo will be available on PlayStation®
Network on August 14.

Formerly a Design Director at EA Montreal, Vander created EA’s Army of Two and Boogie and worked on major franchises including FIFA, Need for Speed, The Sims and Spore.

Zach Gage

Zach Gage [Guts of Glory, 2012]

Website: stfj.net
Twitter: @helvetica

Session: Theatre Presentation

Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.

His work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games.

An Eyebeam Alumni, he has exhibited internationally at venues like the Venice Biennale, 
the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw. 

His work has been featured in publications such as New York Times Magazine, 
EDGE, Rhizome.org, Neural, New York, and Das Spiel und seine Grenzen (Springer Press).