Salon Series

Salon Series

Our Salon Series brings leading voices of the games industry from around the world to Toronto for intimate, fascinating conversations about the future of games.

Passes are $25 each.

UPDATE: Very limited at the door sales.

Friday: Nels Anderson — Canada (Mark Of The Ninja, 2012)

Friday: Nels Anderson — Canada (Mark Of The Ninja, 2012)

Nels Anderson was lead designer on Mark of the Ninja at Klei Entertainment. Previously he was a gameplay programmer on DeathSpank at Hothead Games. And he’s probably the only game developer in all of Canada that was born and raised in Wyoming.

Friday, November 1 at 7 pm.

Topic: The Importance Of Systems In Game Design For Both Creating Personal Experiences And Addressing The Problem Of Learned Helplessness

Twitter

Saturday: Jill Murray — Canada (Assassin’s Creed IV: Black Flag, 2013)

Saturday: Jill Murray — Canada (Assassin’s Creed IV: Black Flag, 2013)

Jill Murray is a 2013 Writer’s Guild of America Award winner in excellence in game writing for Assassin’s Creed III: Liberation, and a writer for Assassin’s Creed IV: Black Flag. With Doubleday Canada, she has published two novels about breakdancing teenagers, Break on Through and Rhythm and Blues. She enjoys giving talks on diversity, writing and design, to anyone who will listen. This fall, armed with new winter boots and a hunger for adventure, she sets out on a new journey, as Director, Narrative Design for Ubisoft Quebec.

Saturday, November 2 at 7 pm.

Topic: YOU Work In GAMES? How The Gaming Industry Saved One Book Nerd’s Life, And What Diversity Really Means Within The Industry.

Website

Sunday: Alexander Bruce — Australia (Antichamber, 2013)

Sunday: Alexander Bruce — Australia (Antichamber, 2013)

Alexander Bruce is an experimental game designer from Melbourne, Australia who made a name for himself over the last few years by travelling the world in a hot pink suit and by being a serial competition finalist with his mind-warping game Antichamber.

Sunday, November 3 at 7 pm.

Topic: An Idea, A Laptop, And A Question: The Long And Messy Road Toward Antichamber’s Success.

Website



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