Games Spotlight: Mega Jump

From now until Gamercamp begins on November 25, we’ll be featuring games from our talented speakers! We kicked off with Friendship in 4 Colours by Damian Sommer yesterday. Today we look at the blockbuster hit Mega Jump!

This post would have gone up a lot sooner if we weren’t busy playing Get Set’s Mega Jump. In the game, you play as an adorable red monster named Redford who soars through the air, gaining speed by collecting coins—miss too many coins or hit an obstacle and your flight ends, with Redford spiralling towards the ground.

Mega Jump‘s accessibility is an obvious reason why the arcade-style game is so popular (with over 22 million downloads to date) and, best of all, the game is free to play! (Click here for Apple and here for Android!)

Get Set is a Gamercamp veteran, but something new is that we are so proud to be sponsored by the studio this year! There’s no doubt that Get Set is a true hometown success and, for us, watching it grow with the success of Mega Jump has been inspiring. (Mega Jump was even briefly featured in an Apple keynote!) Get Set will have a room at George Brown College on Saturday and Sunday where you can chat with the developers, play Mega Jump, and there may even be some sneak previews involved.

Get Set will have two representatives speaking at Gamercamp this year! Rob Segal will be spreading awareness of the Toronto Video Game Jam on Friday, a must-attend event for any developer in the city, of which he is a co-organizer. And, Matt Coombe will be talking on Sunday about the success of Mega Jump and the lessons the studio has learned for its follow-up game Mega Run.

Mega Jump acts as a perfect case study for iteration and learning from what your players want: the game has been significantly bulked up since its initial version. When the game started, it didn’t have progressive levels and only featured Redford.

Now, the game has whole worlds and a cast of creatures, along with a variety of power-ups and items, such as a star that acts as an extra life, allowing you to continue your progress on a stage after messing up. You don’t wanna know how many times we’ve almost reached the end of a stage only to mess up and then be grateful for that star!

Alright, enough words. Back to beating the ninth stage!