The Interactive And Game Conference on November 1, 2013 is a one-day summit focused on discussions about design and innovation in digital, interactive, and game media welcoming a mix of game developers, interactive designers, digital creatives, and artists.
- An in-depth session on the game design lessons from DrinkBox Studios' critically acclaimed Guacamelee (pictured below)
- National Film Board producer Gerry Flahive sharing about the future of documentaries including the award-winning interactive documentary Highrise
- Mission Business, the team behind the spooky and successful interactive theatrical experience Visitations at the Drake Hotel, and
- A first-look at Stringer, an immersive journalism first person videogame that places you in the middle of an Afghanistan battlefield using the Oculus Rift and Hydra technologies—a collaboration between George Brown College and Cinema Suite
- Inspirations from the curator of TIFF's innovative and popular media experience DigiPlaySpace
- The Royal Ontario Museum on finding a new way to engage audiences through the creation of games inside the museum
- Demonstrations on using the creativity tools Lua and ZBrush
Schedule At A Glance (Scroll Down For Full Details)
9:00 AM Registration 9:30 AM Gerry Flahive, National Film Board — The Future Of (Interactive) Documentary Jason Canam, DrinkBox Games — Guacamelee! DLC & Teaching through Level Design
10:05 AM Rae Ostman & Bep Schippers, ROM — Lessons From The ROM Game Jam and the Ancient Arcade Elliot Pinkus, Uken Games — Creating the Brain Power Fantasy
10:40 AM Lola Landekic and Will Perkins, Art Of The Title — Talking Titles: How The Language of Cinema Changed Video Games Sarah Thomson, Brian Silva, and Nick Suttner, SCEA Developer Relations — PlayStation: Where Developers are Publishers, and What That Means for You
11:15 AM Break Break
11:30 AM Nick Pagee, TIFF — Playtime In The Digital Media Revolution Ben Rivers, Home —PLAYERS WANT A VOICE; GIVE IT TO THEM!
12:05 PM Ab Velasco, Toronto Public Library — Digital Innovation Hub at Toronto Reference Library Emily Flynn-Jones, York University — Machines of Loving Grace: Romancing the Medium of Videogames
12:40 PM Lunch (buffet-style, provided) Lunch (buffet-style, provided)
1:40 PM Steve Engels, University of Toronto — The "Key" To Games For The Visually Impaired Charles Randall, Capy Games — Use more Lua: learn about this programming language for game development
2:15 PM Ben Sainsbury — 3D Training The Journalist For The Battlefield Dan Cox, Ubisoft Toronto — Introduction to the Modelling Tool Zbrush
2:50 PM Mission Business —Mixing Theatre And Games: Visitations At The Drake Hotel Emerging Artists Showcase
3:25 PM Break Break
3:40 PM OCAD — New school: On a course that uses an intricate yet open game structure for students to generate work Adam Clare, George Brown College — Deconstructing Transmedia for Games
4:15 PM Andy Smith, Get Set Games —A Fun Look at Applying Freemium-Gaming Engagement Loops to Other Media - TV, Movies, Art, Music, Theatre Bobby Richter, Mozilla —Games, The Web, and You
5:00 PM Networking Networking
The Future Of (Interactive Documentary)
NFB founder John Grierson defined the documentary as “the creative treatment of actuality”. Now it doesn’t just apply to ‘films’ – and is perhaps more relevant than ever. Documentary has always been an evolving and exciting genre and the NFB is pushing its evolution online with such interactive projects as Highrise, a multi-year many-media documentary project looking at vertical life across the planet. Highrise: Out My Window won a 2011 Emmy Award.
NFB Senior Producer Gerry Flahive will present the latest Highrise project – done in collaboration with the New York Times — A Short History Of The Highrise, a blend of linear filmmaking and interactivity.
In a career spanning more than 30 years with the National Film Board of Canada, Gerry Flahive has produced more than 75 documentary films and interactive projects on a wide range of subjects, including health care, cultural diversity, urbanism, history, communications, diplomacy, globalization and racism.
Flahive has been at the forefront of the NFB’s innovative work with digital media, producing the groundbreaking multi-platform Filmmaker-in-Residence project at St. Michael’s Hospital, winner of the NFB’s first Webby Award in 2008. Flahive is a frequent contributor to the Globe and Mail, and has been published in Time, The New York Times, The International Herald Tribune, the Toronto Star, and the Los Angeles Times.
Nick Pagee is a designer who also works as an arts programmer in Toronto focusing on interactive art, videogames, film and animation. He is the Curator of the TIFF Kids digiPlaySpace, an interactive exhibition for children, families and students as well as a Film Programmer for the TIFF Kids International Film Festival. In addition, he has consulted on gaming and interactive media for TIFF, including programming the recent TIFF Nexus series focused on increasing collaboration amongst Toronto’s Film, Gaming and New Media sectors. As an independent creator trained in experience, interaction, interactive and visual design, Nick is involved in various creative side projects (software, hardware and social), including a mobile app coming out soon(ish).
Digital Innovation Hub at Toronto Reference Library
Get a preview of the Digital Innovation Hub being developed for Toronto Reference Library. This collaboration, learning, experimentation and making space will provide users with free access to new and emerging technology and programs and workshops - so they can innovate, design, play and create digital media and physical objects, including: audio and video, graphic design and photography, and 3D design and printing. The Digital Innovation Hub supports Toronto Public Library’s mission to provide universal access to a broad range of human knowledge and experience by offering access to both technology and an environment for self-directed learning.
Ab Velasco currently serves as the Project Leader, Digital Content and Innovation at Toronto Public Library. His projects include helping develop the library’s first Digital Innovation Hub. Expected to open in early 2014 at Toronto Reference Library, this new creation, collaboration and learning space will provide users of all ages, backgrounds and skill levels with free access to new and emerging technology that they can use to create a wide range of digital media projects. In Ab.’s previous roles at the library, he has worked on a wide range of cultural programs including the annual Keep Toronto Reading Festival and stewarding the partnership between the library and the annual Toronto Comic Arts Festival, which has welcomed thousands of guests from around the world to the Reference Library since 2009.